So we have these two guys, 2 of three in the comission, from the recent Blood Angels releases. Astorath and Sanguinor, and, as usual, the pics do not do these guys the justice they deserve....Seeing them in RL is way much better-er. On some Back-2-Base-ix "ruins" resin bases


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Loved the menoth mini's from the start, but took ages to find a workable color scheme.... The traditional white and maroon for menoth never really worked for me.....now just gotta dream up some fluff.....all of these are WIP's on dragonforge bases


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so...some more old-ish pics, that I meant to post, and procrastinated :)


The beginning of my Khador Army...I literally fell in to collecting one, a deal too great to be passed up


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so long time coming on this one...when I started out, I thought this would be the end of it....I don't think it's to be...those rotten folks over at Wyrd just keep making great mini's...


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Black Library has some free e-books avail, to celebrate thier going digital...check back every Friday for the next one!!


Black Library

Due to some recent pressure I have caved and composed this catch all post, summing up the last few (read 5-ish) months of what I've been up to *besides, summer, and work, and weddings and vacations and kids ect*


I know I've said it in the past, but it still holds true.....


first up, the Death Angel Space marines build up.....to follow up on that we have from the last post, the marines proper, posed, built, and basecoated black


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Next up is the backpaks, assembled, basecoated and started blocking in colors


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Then I got distracted, by some dwarves...first some from the box set I thought I'd get ready for trial color runs (though only got as far as cleaned and basecoated)


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then I figured a whole cannon crew, got even less done on these guys.....


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then some rarer metals I stumbled across, only got these guys cleaned *they were already painted once*


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spent some tinkering with my Memoir 44 mini's, getting them magnetized and based


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then came the cards.....ohh...the cards....


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on top of all that, I got back in to sim racing, in July/Aug I played a lot of Rfactor, with my new wheel and pedal set, then came Sept. and F1 2010, and Civ 5 on the same day...




So I figured I'd do another documentation of how I do my models...this time, with a sprue to finish 5 man Space Marine squad.

so we start off with raw sprues.





first off, I cut off the bits I need, starting with legs and bases




After cleaning the mold lines and mounting to the temporary painting bases




next up, bodies




Assembled and cleaned




Mounted to the legs




heads on next



then arms/weapons



Jump-pack bits




Cleaned and assembled



and that's it for day 1....the marines will be painted as you see them, jump packs will be painted seperatly, shoulder pads will be added/painted after the rest of the mini is complete.
next up, touch ups and fixes, and primer

 Cabinet's and stuff....

Originally I was going to pickup a Gauntlet cab and modify it for my needs...

 

 but opted against that, instead preferring to have my own, semi custom design

Still torn/working on a cab design...right off the bat, I loved the look of the UA II cabs, but I recently found another design, that I'm liking the "angular" look of.




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a fair bit more work will have to be put to that yet, to finalize a design

Artist (my very talented cousin) has been commissioned to do up all the art needed (lots), no art to show you yet, but the theme will be primarily vector art / geometric abstracts/ Fractal / Space ish.  His idea is to incorporate some of the cosmic and abstract elements into a scene with some generic illustration, like a Space Viking or Space Wench Pirate.  I have no tie or great love to any one system or game, so generic it will need to be.  One element that will be recurring, though not always a prominent feature, will be my game group's logo

Well...in all my surfing I discovered something that i just had to have...I spent months researching and trying to figure out the best way to do it......Yesterday i finally decided to jump in with both feet....

* name yet to be determined  Wink

So...been following some "build your own" type sites and some others for a while...Decided today, it's time to get this ball rolling.

and so, it begins....my foray, into a PC based, emulation based, game cabinet.




some quick back history, games from "back in the day" like pac man, asteroids, dragons lair ect. are available online, however, to play them you need special software that "emulates" the game's native environment, on your PC, these are called emulators. duh...emulators exist for almost all game systems...ranging from the old PONG systems, to the Atari 2600's and all the way up to PS2's...all of these games/emulators can be loaded on a PC, with the right software to run it all, you can play all your old time favorites.  With the right equipment, since it's a PC based system, you can also play any PC games you wish....so in essence, what you end up with is the ultimate game system, with hundreds or even thousands of games at your fingertips.

Of course a fair amount of work is involved, in getting the proper equipment, construction, setup of hardware,software ect.   you can buy "premade" systems, but they cost a fair bit, and just like a pre-built PC, you can never get exactly what you want....so....I've decided to build my own.


First purchase, made today.... NEC XM29 Plus...I'd been looking for one of these for a while, most "arcade" type monitors, are built for much lower resolutions, down to 320 X 240, then a standard computer monitor...this works great for the arcade games, but is brutal for using as a PC desktop, and it's not often that they will do even a minimum of 640X480...so when using a pc based system, this presents an issue.  Additionally, arcade monitors are typically 4:3 CRT's (the big old TV tubes, that you can't even buy anymore)  Some people just use a LCD computer monitor, but the issues there are you either limit yourself, to a 20 inch 4:3 screen (they don't make LCD's in this ratio any larger then that) or they use a larger "wide-screen" LCD, with the issue being, huge black bars on either side of your arcade games, and a much wider cabinet needed.  Some people use old TV's, but these present their own issues, with connections, and resolution ect.  Some people limit themselves to just the arcade classics, so a low to medium res arcade monitor works for them.  I of course have to "have it all" so the search was on....something that would look good, an arcade authentic "tube" screen, support low res all the way to high rez, PC input, large-ish size, 4:3 ect ect ect.....I found a few models that fit the bill, but they were very rare, most having been produced in the late 90's, none currently produced, and very expensive ($5k + just for the screen), so I was being faced with a compromise...and was getting to the point of dropping the tube idea, and just going with a wide-screen LCD as it seemed the next best solution, to my "have it all" gaming desire...then I stumbled across an online sale...for one of the exact high dollar models I was after, and after reading the online manual I was surprised to find out it'll go all the way up to 1280X1024 (I'd thought 1024X768 was the max, not super high res like I run on my real PC gaming rig, but still decent enough to let me play any game more then 2 years old)   a Gov't clearance center was selling NIB (new in box), exactly what I wanted, $149+ shipping.....can't go wrong! Will post pics when she gets here.

next up (purchase wise) is some light-guns (to be modified with AimTrak's new light gun tracking system)  this will allow me/us to play shooter games, where you shoot the target, on the screen.
 and some interim control panel hardware.  Going to buy some cheapo buttons and joysticks, for the sole purpose of panel mock ups...I've created and printed out about 100 sheets of different mock ups, to get an idea of what I like, so I've narrowed it down, but I think it needs to built in real life to make sure.  Pressing fake buttons, and grasping fake joystick handles, on  paper layouts can only take you so far with the ergonomics.  If I'm going to put this much effort in, I want it to be perfect!!  so far I think this will be the base layout, for the player 1 and 2 positions, Joystick is represented by the lone smaller circle on the left, the other 8 are actual buttons

Model's 5-6-7 done!  IMO each one is a home run!!