Some Malifaux Mini's painted....on DragonForge Bases

Part of a Outcast Mercenaries warband....

A Convict Gun Slinger                                                                                 a special edition Hog Whisperer

So, for the better part of 1/2 a year, I've been "researching" a new Mother-ship system....Starting back in the AT/XT series of Intel systems, I've always built my own...price to performance was always superior, I could never find "exactly" the configuration I wanted in pre-built systems, unless I went with $10K monsters that came with tons of stuff I'd never need/use. I was heading down that same path this time...researching...find the best components, at the best price etc.....I had it all mapped out, and figured out.....then on a whim, I investigated some "pre-built" options.....and wow.....for what I was after, the price was competitive....I could configure to my hearts content, and get exactly what I was after....hrmmm...conundrum....I was very impressed, a number of years ago when I purchased a laptop for work use, at the quality of the product, and level of support I got throughout the ownership experience, but I'd always wondered if the desktop/high end experience would be the same?  Then along came a deal.....making pricing, better then what I could achieve building it myself....and still I waffled.....then, as if fate needed me to have this system, I came in to not one, but two, stacking discount codes....for crying out loud....twist my arm off already.....and so it was done...with but one number of HD's is lower then I'd envisioned, capped out at 4.

875W PSU
Dual Drive: 24X DVD/ 6X BluRay
Intel i7 960 3.2GHz
6GB Triple Chnl 1600MHz DDR3 (exp. to 24)
Nvidia GTX 295, 1.8GB 
1.2TB RAID 0 (2x 640GB)  Boot Array
2TB RAID 1 (2x 2000GB)  Storage Array
Liquid Cooled
3 Year Warranty
and on and on...'s been a while....

New contract panned out, but sadly it took me away from hobbies and games for a bit.....I finally get things sorted, just in time for the non stop Xmas obligations...

but here's a little side project I'd been working on, in conjunction with Fat Dragon Games

in short it's a mapping program for games...I of course have other systems mapped out for my own use, but FDG has been most interested in providing this to their community


by Kyle “X” Stratford

Only minutes before Rockbottom was sure they would have their prize. X marks the spot and that spot was right over there. Then they spotted the Skorne, and hell broke loose.
WMHC2: 350 pts
Scenario: Engines of Destruction
War-Torn Fronts Map 6

The scenario objective is to have a Warbeast or Jack within 8″ of the centre of the table while the opponent does not. If this condition is met at the end of a player’s third turn than he wins.
X (Kyle – Durgen Madhammer) vs Cozmo (Greg – Mordikaar)

Greg wins the setup roll and decides to go first
Greg sets up Mordikaar and his beasts on one side of the map while the Preatorian Swardsmen assemble in ranks on the other side.
Kyle sets up all his models in a loose semi organized bunch somewhat centrally on the table.
There is no Advanced Deployment.
Finally, a game fought in broad daylight...
Finally, a game fought in broad daylight...
The Sea dogs raced forward howling and cursing,  faintly aware of Rockbottom’s frantic calls to ‘Slow down’ and ‘Wait for us’. The Sea Dogs did slow down more likely from the hulking Skorne beasts and soldiers flanking on the left.
Mordikaar 1:
Mordikaar and his beasts advance while the swordsmen run to the top of the hill.
Durgen 1:
Everything runs forward. The pirates are careful not to get too far ahead of the slower Dwarves.
The looming presence of the Gladiator sobers up the Sea Dogs somewhat. Comments such as ‘I’m not paid enough for this’ and ‘ That armours too strong for pistols’ along with ‘Do we have a health plan?’ are muttered amoung them.
Rockbottom shakes his coin pouch. The pirates nod their heads at the sound of tinkling money.
Durgen, however, thinks the pirates could use a little something else to get them fired up he he. The Rockram fires it’s cannon fallingat short of an approackhing Cyclops. Smiling with glee Madhammer remarks ‘It’s not to far for me little buddy!’ as he fires a case cracker shell into the armoured beast.
Mordikaar holds his giant coke can warbeast in reserve
Mordikaar holds his giant coke can warbeast in reserve
Mordikaar 2:
The Titan Gladiator runs up while Mordikaar and the two Cyclops advance more cauciously. The swordsmen, content on the hill, stay put.
Durgen 2:
Two focus points are given to the Rockram. The Sea Dogs run forward while Rockbottom pays the Sea Dogs and tells them to ‘Walk it off’. Durgen advances and casts ‘Primed’ on the Sea Dogs. Durgen then attacks and damages one Cyclops with ‘Case Cracker’ attack. The Rockram advances and shoots at the same Cyclops as Durgen but is out of range. Thor advances up beside the Rockram.
Thor's squishy!
Realization that the prize has already been taken fires up the Sea Dogs. Pistols blaring, swords swinging, they charge the mighty Titan. From bullets and blades and the steel-like fists and booze fueled rage of Bloody Bradigan the mightty Titan falls.
The Savage Cyclops fares better. Glimpses of the future allow him to avoid the most serious of blows parrying both the Rockram’s attacks and Durgen’s mighty hammer.
Mordikaar 3:
Mordikaar advances, heals the Cyclops for one point of Spirit and casts ‘Void Walker’ on the same Cyclops. Then he discards two fury. The Cyclops charges the Rockram slightly scratching it. He buys a second attack on Thor and takes him out. The Titan Gladiator charges Bloody Bradigan and the Sea Dogs but is too far and fails the charge. The second Cyclops repostions himself between Mordikar and the Sea Dogs, blocking charge lanes. The Swordsman charge the Sea Dogs, taking out a couple. They fail their tough rolls and blow up, taking out the Swordsmen.
With Greg’s 3rd turn complete the game is over. I didn’t pay enough attention to the scenario objective. The Rockram is more than eight inches away from the centre of the table meaning the Titan Gladiator is the only Warbeast\Warjack in control of the centre of the table. Greg wins with 2 Victory Points (for taking out Thor)

Mordikaar... wins???
Mordikaar... wins???
Officially the game has ended in victory for Greg and Mordikaar. We do continue playing the game for fun.
Durgen 3:
Stacks on!
Stacks on!
Upkeep ‘Primed’ on the Sea Dogs. Allocate two focus to the Rockram. Rockbottom pays of the Sea Dogs with ‘Walk it off’ and ‘Pay Day’. The Sea Dogs charge the Gladiator doing marginal damage. Bloody Bradigan charges the Gladiator doing awesome damage, taking it out. The Rockram attacks and damages the Cyclops. Madhammer advances and attacks the Cyclops but fails to finish it off.
Waves of destructive energy shoot from Mordikaars fingers knocking sea dogs aside and tossing them through the air.
The Cyclops, spurred on by Mordikaars will hacks through the Rockram’s thick armour, sheering through pistons and hose. Momentarily catching his weapon in the wreckage the Cyclops is unable to defend himself as Madhammer shatters its bones and smashes its armour with a mighty swing of his hammer.
Mordikaar 4:
Mordikaar shoots the Sea Dogs with ‘Death Blast’ takeing out three of them. They pass their command check for massive casualties. He then casts ‘Spirit in Amber’ , heals the Cyclops and discards one fury. The Cyclops attacks the Rockram takeing off it’s left arm(the arm with the big hammer). The second Cyclops charges bloody Bradigan, doing six points of damage. One Preatorian Swordsman charges and takes out one Sea Dog, blowing up in the process. The rest of the Swordsman run.
Durgen 4:
Durgen lets Primed drop. Rockbottom gives the Sea Dogs ‘Pay Day’. The two remaining Sea Dogs charge the Cyclops attacking Bradigan and do a combined total of three damage. Bradigan fallows up with another two awesome damage rolls on the Cyclops takeing it out. Durgen attacks and takes out the remaining Cyclops.
Bruised and worn the remaining sea dogs are no match for the Preatorians while Bradigan falls into unconscious stupor from Mordikaar’s energy rays.
Rockbottom draws his fire beltcher. WHOOOSH gouts of flame spill out engulfing the Pretorians. Seeing this Madhammer grins. ‘A fine job ya done’ he shouts. Licking his finger he tests the wind. Range is good; Madhammer lobs a hail of explosive shells at the Skorne Warlock.
Mordikaar 5:
The Preatorian Swordsman charge the remaining Sea Dogs in the back taking both of them out. Mordikaar casts ‘Spirit in Amber’ to bring back a Swordsman and then ‘Essence Blast’ to shoot Durgen causing six damage. Mordikaar then takes out Bradigan with ‘Death Blast’ and then moves away.
Durgen 5:
Rockbottom shoots two Swordsmen, taking them both out. Durgen moves towards the remaining Swordsman and casts ‘Ground Zero’ but is out of range. Durgen then shoots Mordikaar for ten damage with ‘Carpet Bomb’. The Rockram advances.
With his last beast down Mordikaar has little options. He calls back a Skorne spirit only to blast him back to the void rendering Rockbottom useless and pitting Durgen’s armour.
Seeing Mordikaar’s weakness Durgen cackles with glee. Left foot right foot left foot right foot he charges, raises his hammer and his face shield falls. I ment to get that fixed, he thinks as now blind he swings savagely mising once and then BOOM connecting with such force he annihilates.. something. Breathing heavily he lifts his shield.
Mordikaar is nowhere to be seen. Meh, I must have smashed him into a million pieces, thinks Durgen. And with that Durgen turns back to find Rockbottom.
Mordikaar 6:
The last Swordsman runs around Rockbottum. Mordikaar advances and casts ‘Spirit in Amber’ and ‘Essence Blast’ on the new Swordsman takeing out Rockbottum and dealing four damage to Durgen. Mordikaar shoots and misses with ‘Death Blast’.
Durgen 6:

That'll do it
That'll do it
Durgen charges and misses. Durgen takes another attack and hits. Boosting damage for good measure rolls the ‘Number of the Beast’, taking out Mordikaar.
Rockbottom stands, rubs his head and shakes the dirt from his coat. He surveys the battle field. Smoking craters litter the ground. Sea dogs everywhere grumble and moan. Bones are broken, clothing is torn. The air is thick with greasy black smoke burning the nostrils. Jack pieces lay scattered, carnage and mayhem everywhere. All the while the Skorne make off with the prize. This was a bad day.

Madhammer joins his side. He surveys the battle field. Smoking craters litter the ground. Sea dogs everywhere grumble and moan. Bones are broken, clothing is torn. The air is thick with greasy black smoke burning the nostrils. Jack pieces lay scattered, carnage and mayhem everywhere. He grins. This was a good day.

I know I know....this is the finished beastie, that was in the prior pics as a WIP

but don't worry, those pics are still come....Been getting greif for not updating enough, so i figured I'd throw up the finished product....again, my photog skills are majorly lacking.

for the War-ma-Hordes Challenge II, I present my Gladiator Titan

so...figured I'd document, the process I go through, to piant each mini I work's long and full of bad pics, and will even be in multiple parts....too bad for you :p in this step by step we have a Skorne Titan Gladiator

so, I missed the first step (primer black) as I only thought of this as I was doing the skin ya, first step (not pictured) is primer the model black.

Step 2: basecoat the skin, light grey (in this case astronomican grey). I don't worry too much about "staying in the lines" as I found it's very time consuming, and it's much easier and quciker to fix any mistakes later on (as you will see)

Step 3: a light purple wash, in the end I want this beastie to look like he's battered and bruised, purple and blue seemed like decent colors to do this.

Step 4: as hinted at above, after the purple, comes the blue wash....lightly!!  I want just a hint'o'blue on this fellow.

a pic of step five and six together...

Step 5: a decent drybrush with a darker grey (vallejo cold grey in this case) just to bring back the skin tone, and cover a good portion of the blue and purple.
Step 6: as I said at the begining, this is one of the times I choose to go and fix any mistakes or "out of the lines"'s simple, just go over the mistakes with black to clean it all up.

Just wanted to see, what he was gonna look like on his base (which I'd done up prior)

Skin is done...barring the bad pics, it looks just the way I had envisioned, and you'll see once I get the armor, weapons, and hightlights added, it won't look so bright purple.

my first entry in the local games store, Warmahordes Challenge.....Actually it's Warmahordes Challenge II, I missed the first one... this will be my primary Warlock, in my starting list of 350 points.  From the Hordes, Skorne faction, Void Seeker Mordikaar

this is one of those cases, where I'm 100% this looks better in RL then in my pics...I tried everything, inside, outside, light, no light, close, far, everything...this was the best I could do in the pic taking dept.

so allot of this you'll have seen before, but figured I'd document it out anyway. 

starting with the mold, it doesn't look that neat and tidy, and it's one of the more complex ones I've made so far...and I think the finished cast is quite nice for a "grate-ey" floor tile.  I've started using a mold release caoting after each cast, and I find that even complex peices like this, pop uout super easy....well worth the $4.95 IMO

after mixing and pouring the resin, on the molds with complex shapes, I use the rounded end of a paintbrush, to just go over all of the contours of the mold, I find this the easiest way to get rid of any air bubbles that may get trapped and impact the quality of your final cast.  I'm finind i'd rather pour a bit too much resin, and have cleanup at the end, then not enough....doing it this way, at least for these few mm thick floor tiles is working best for me.
Starting to set
getting closer (I just like watching this's cool in RL)
DONE!!!  Now to carfully de-mold it...
out of the mold, and looking fine, some minor clean up to do, but all it all, the detail and finish are great!
All cleaned up, and ready to go
primer black....

quick drybrush with gunmetal metal (vallejo version of botlgun metal)  once again, my pic taking is haunting me, as it looks  way less silvery in RL....but there we have it, a molded/cast tile for the space hulk project, from start to finish...only eleventy thousand more to go!

I may experiment with other paint schemes and or methods of painting....color coordination is not my forte', so I'm open to any suggestion anyone may have.

just a quick pictoral, of me casting some floor tiles, from my master mold

so here's the 2 part resin, mix equally by volume, I just use cheapo plastic cups for this, and a peice of sprue to stir it all....little thicker then water when all mixed, but probably not as thick as table cream...
the big kahuna in action.....poured in to the mold, and starting to setup, you can get longer times, but I like not having to wait, 10 min and these are going to be ready to de-mold
A few shots over time, as it sets it turns to a solid white, you can see this happen before your eyes...
almost there, just the edges to go....since this is a chemical reaction, it happens quickest, where the resin is thickest, and takes the longest in the thinnest spots
10 min. later and we're all setup and ready to de-mold....I had some over filling, and you can kinda see some can fill the mold too full and just like in a glass of water, surface tension will allow the product to be higher in the middle then the edge of the mold....nothing a quick sand won't take care of
after a few casts, we have a cup 'o' tiles, 28 tiles in this cup, I found with this product, 1-2 mm thick was still too flexible for my liking, so I added styrene to the bottom of my masters, to make everything a min. of 3mm thick

So after much trial and error, much experimentation, and much crafting...I'm finally ready to make my first master mold.  This mold will consist of 6 different style  floor tiles.  The plan is to cast them as I need them, one at atime, with a single mold, accomadating all 6 tile styles...
so first up, rough retaining wall built, and a mock up using some prior casts, and some first run tile creations (with the black edges)  built on a foam core base....this is about 5.5" X 7.5" and about an inch deep

then we need to seal the bottom of the I used modeling clay (otherwise known as plasticene?) just roll it out, and smush it into the outside edge all the way around.

now I missed a photo for a step but it was just hot gluing my 6 tiles down, after making sure my table was level.  Then I pour out and mix up the two part silicone....equal parts, when mixed together produces a blueish silicone.

after mixing up the silicone, I poured in to the cavity I'd made, pouring slowly, direct in the middle, and let the silicone find it's own level over and enclosing the to wait the 6 hours or so, for it to setup solid...

some of my custom counters and tokens came in today, I'm very pleased with how they turned out

Purple Arrow = Alien area
Green Blip's are double sided
Red Arrow = Space Marine area
Guard Token
Overwatch on one side, JAMMED on the other
Power Field Generator

*please note, these look lots better in real life, my pic taking doesn't do them justice*

Still to come, Command point Counter, ladder up/down, Force Barrier, Amunition, and PSI Points